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Backgammon board as seen in the game trailer: https://youtu.be/WhnMP8KGHvk
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This backgammon board had stand-in texturing that required updating. I was given three specific requirements: recreate the UVs to reduce stretching, remake the wood texture, and add red felt as an indicator for players.
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These trays were designed to be collectible items for players, and required a number of hero textures in various styles. I used Substance Painter to mock up initial ideas, and then finalized the approved designs.
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These poker chips offered a particular problem: they were causing too many draw calls and creating a bottleneck. They needed to maintain a high resolution along with the ability to quickly alter the number value on each face without creating new shaders. I updated the texture, reduced unnecessary triangles, and worked with the company's technical artist to simplify the material within Unreal Engine. Programs used: Photoshop, Unreal Engine 4, and Substance Painter.
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This is the simplified material I created in Unreal Engine's material node editor, based on the original made by the company's tech artist.